On Friday, I continued with the character's rig. This time, I decided to rig the eyes so that they could move independently and together as one, separate from the body rig. I had to keep the eyes seperate from the rest of the mesh to achieve this so that I could follow this tutorial and attach helpers to the eyes, linking the eyes to points and then using a LookAt Constraint directed at a dummy for each eye, then attaching those to a parent dummy.
I then moved back to applying the trim sheets and tileable textures to the treehouse:
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