Thursday, February 13, 2020

FMP: Week 6 Thursday

On Thursday, I went through all of my retopped assets and lowpoly assets to unwrap them. I used quick peel with seams for the majority of the unwrapping, using pelt unwrap for things that didn’t quite work. Then, any assets that were vaguely rectangular were straightened by selecting the edges and group straightening them so that they would fit more efficiently in the UVs. I placed the tree branches diagonally to maximise texture space useage, however would avoid doing this again in the future to avoid diagonal stepping in the pixels With any extra space on the map I hope to add additional items to optimise the space.



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