On Tuesday, I continued retopping the character. I separated subtools into the base body mesh, fur tufts and some parts of the clothes so that I could avoid having to make unnecessary topology to link them together. I worked on the body topology, using the symmetry modifier, step build, and the conform relax tool to create even topology with clean deformation areas. I added specific loops at the shoulders, knees, elbows, ankles and fingers to allow for movement and deleted topology in areas that I knew would be covered by the other subtoools.
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