On Wednesday I finished retopping. I worked on the leftover fur tufts, making them as low poly as possible without losing too much form. I also spherified a cube, then duplicated it for the crystals on the wrist and hips, and retopped the tail with the intention of either rigging it to move later or to add physics to it (avoiding triangles in deformation areas). For the eyes I used a spherified cube and mirrored it to ensure that they weren’t wonky and could rotate properly for later.
Finally, I went over everything again and chamfered edges that seemed too sharp on the clothes, using the move conform tool to line edges up with the highpoly version.
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