Monday, February 10, 2020

FMP: Week 6 Monday

On Monday, I continued retopping the environment assets. I used the confirm brush tool to adjust the lowpoly tree to the highpoly, and then added some swift loops in places that needed to bend more. I used set flow with these loops to ensure that the topology was fairly even throughout.

Originally, I kept even loops and topology but then later deleted any loops that didn't affect the form.


I also started on the head of the character, looking at multiple references on facial loops to ensure that they would work for a character with a muzzle. I used step build and the relax conform tool on symmetry to even out the topology and added triangles only in places that wouldn’t deform, such as the fur tufts on the sides of the face.


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