I also imported two textures that I had made previously in substance designer, the bark tileable texture for the tree and the woven texture for the basket. My issue with the bark tileable texture was the on a tri-planar projection, the texture would rotate in places and look weird when compared with the overall grain of the tree, while the UV projection would show seams. To solve this, I used several layers of both and painted them in on a replace layer with masking, to ensure that seams were not visible and the texture followed the grain properly throughout the tree. By doing this, the normal maps and textures would blend into eachother without overlapping and creating weird details.
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For the tree, I later decided to erase a majority of the tiled normal map to reduce the intensity and fit more with the more smooth, stylised artstyle. |
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