On Friday, I started retopping the rocks and adjusting the lowpoly versions of items that I hadn’t sculpted so that they had on a similar mesh density.
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The topology was intended to imitate the edges of the sculpt in the silhouette, but I decided later to remove some of the topology as it seemed to be too dense for what I wanted. |
I also modelled a new item, a fishing rod, to be placed near the bridge. I used a cylinder with a taper modifier and a curve modifier, then extruded a thin rectangle from the tip of the rod. I added extra topology to this with the intention of adding physics later. I created the hook by cutting a shape into a plane and then using the shell modifier, deleting the top and attaching it to the end of the fishing line. The bobber was a spherified cube and the bobbin was a cylinder with extruded areas that was then chamfered. I decided not to connect the fishing line to the bobbin to save topology as it is such a fine detail, instead intending to paint some details in substance painter to suggest the presence of it instead.
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