Thursday, February 27, 2020

FMP: Week 8 Thursday

On Thursday, I began working on the animations for the character. I wanted him to have facial expressions, so I decided to create some morphers following this tutorial.


I duplicated the character mesh several times, slightly moving verts around the eyes and mouth to simulate blinking, the mouth opening and closing, as well as a slight furrow of the eyebrows to express anger. I originally used 3ds max's progressive morphing, but later removed it after finding out that it wasn't actually supported by ue4 yet.

I then animated them in different chunks of the animation timeline so that they would be easier to separate later. I made sure to filter out everything other than modifiers in the animation key settings so that the morphers would be the only thing recorded.


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