Friday, February 21, 2020

FMP: Week 7 Friday

On Friday, I went back to the character textures and added extra detail to each of the material folders that I had made. I focused on adding colour variation with zoomed in noise texture masks, curvature generator layers that lightened edges (and darkened crevices), and AO generator layers that added extra colour depth where shadows would lay. I also baked a position map in substance painter so that I could use generators to create dark gradients coming up from the ground. On some materials I also used smart masks such as sand occlusion masks and fabric edgewear masks to add further detail. I also added some roughness variation in places to add interest.

I added emission on the eyes so that they would glow slightly in the dark, and whenever I added any kind of noise I made sure to add a slight blur filter and a histogram filter to stylise it further, making sure it would fit with the level of detail used in the rest of the project.


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