On Thursday, I started sculpting the rocks with the intention of using them in modular building later, so I modelled 3 different sizes of rock. I exported the original blockout rocks from 3ds max into zbrush, subdivided them and used the orb flatten edge protect tool to create the edges. I also used the trim tool to cut into the rocks further with the silhouette in mind.
After this, I used the orb cracks brush to make cuts in the surface, avoiding adding too much detail so that the stylisation would fit with the rest of the assets.
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