On Friday, I baked my items in marmoset. I separated several subtools into different bake groups to try and avoid them baking onto eachother, and separated the body and clothes into two bakers so that they would create two map outputs that match up with the unwraps that I did the day before. For some assets, despite painting the cage closer, I couldn’t avoid some details being printed in unwanted areas, so I saved out the maps with the intention of fixing them in substance painter.
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