On Wednesday, I continued with the presentation! For this presentation, I tried to use more white text on gray than white text on black out of consideration for any dyslexic readers, and also downloaded the open dyslexic font, which I embedded into the presentation (not that I had much text to read to begin with).
I then added my name and logo into the master slides and went ham on pasting screenshots into each slide:
 |
I split slides into high res renders, then construction slides to show off the assets and their breakdowns. I decided not to include the material breakdowns in the end, as I didn't think I'd have enough space for them and they can be seen in my UE4 file regardless (and on this blog). I also omitted information on the majority of my blueprints and animations, as once again I didn't have enough space or time to spare on them. Instead, I focused on the parts that I thought were most relevant to game art as a whole, which means that the programming and animations got pushed to the side to make room for textures and shaders, as well as some smaller blueprints that were needed for VFX. |
 |
I included gifs and videos to showcase my VFX, but didn't include any audio. It's probably for the best considering I need to be able to speak over it. |
 |
Finally I got to the end of the presentation, where I could sit back and paste in my final renders |
No comments:
Post a Comment