On Monday, I decided to follow with the crit that Kat and Craig had given me, and made some more assets for the scene. I started by making a substance designer net where I loosely followed this
burlap texture tutorial:
 |
Creating the rope texture |
 |
Creating the height |
 |
Creating the mask where they weave in and out of eachother, with an empty blend node at the end to have something I can hook up to all the outputs without having to reconnect them each time I add a new node. |
 |
Outputs! |
 |
Final texture |
After this, I modelled the net by simply using a melt modifier on a spherified cube, then adding a donut shape for the rope typing it closed, and a funnel shape that was just a plane with the middle point dragged down, then some extra topology was cut in to deform it at the top:
 |
I had to split the bottom from the rest of the mesh as the UVs would distort weirdly otherwise, but I planned on hiding the seam with copious amounts of fish :) |
While I was in max, I also quickly blocked out some planks of wood to form a campfire, using the trim sheets from earlier to texture it:
Finally, I brought them into the UE4 scene and started set dressing:
 |
Seam successfully hidden :D |
I quickly made a material for some fire following
this tutorial and plugged it into a particle effect using a duplicated emitter for rising smoke, and some circular emissive embers rising up:
 |
panning noise to distort a circle mask into a flickering flame shape, then adding another colour into the center in the same shape to create the inner flame colour. |
 |
Particle effect! |
Finally, I added the logs to the scene, placed a cobblestone decal underneath it and placed the fire emitter inside. For added storytelling I stabbed some blowpipe spears into the ground with fish on the spearheads to suggest that the tribe are slowly cooking their dinner for later... delicious!
 |
I guess the appeal of slow roasted fish for dinner is too good to pass up...
the guard wants you to fetch him some fresh sushi instead |
No comments:
Post a Comment