Monday, May 18, 2020

FMP: Week 20 Monday

On Monday, I decided to follow with the crit that Kat and Craig had given me, and made some more assets for the scene. I started by making a substance designer net where I loosely followed this burlap texture tutorial:

Creating the rope texture
Creating the height
Creating the mask where they weave in and out of eachother, with an empty blend node at the end to have something I can hook up to all the outputs without having to reconnect them each time I add a new node.
Outputs!
Final texture
After this, I modelled the net by simply using a melt modifier on a spherified cube, then adding a donut shape for the rope typing it closed, and a funnel shape that was just a plane with the middle point dragged down, then some extra topology was cut in to deform it at the top:

I had to split the bottom from the rest of the mesh as the UVs would distort weirdly otherwise, but I planned on hiding the seam with copious amounts of fish :)
While I was in max, I also quickly blocked out some planks of wood to form a campfire, using the trim sheets from earlier to texture it:

Finally, I brought them into the UE4 scene and started set dressing:
Seam successfully hidden :D
I quickly made a material for some fire following this tutorial and plugged it into a particle effect using a duplicated emitter for rising smoke, and some circular emissive embers rising up:

panning noise to distort a circle mask into a flickering flame shape, then adding another colour into the center in the same shape to create the inner flame colour.
Particle effect!
Finally, I added the logs to the scene, placed a cobblestone decal underneath it and placed the fire emitter inside. For added storytelling I stabbed some blowpipe spears into the ground with fish on the spearheads to suggest that the tribe are slowly cooking their dinner for later... delicious!

I guess the appeal of slow roasted fish for dinner is too good to pass up...
the guard wants you to fetch him some fresh sushi instead

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