On Tuesday, I worked on the cobblestone pathway!
I referenced
this tutorial as I was making my designer file:
I wanted to have a simple cluster of stylised cobblestone rocks in a mask that would be easy to tile along a spline in the scene using decals, so while I was creating the texture I kept switching between different tiling multipliers to check that it could be placed in a line without looking too repetitive. I fiddled with the settings for a while to remove any bold contrast in the shape language or colours that would be easily spotted as a pattern when tiled.
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Final substance designer texture |
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I made some changes to the material in UE4 to make the colours fit with the rest of the scene, as gray stone that matches with the other rock colours ties the scene together more. |
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Construction script for a decal spawning spline. Rotation and placement is set along the spline, which controls the decals. |
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Settings for the decal spline |
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Pathways! |
The splines were created following
a tutorial in the replies of the link that Kat sent me
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