On Wednesday, I worked on the bubbles and audio in the scene.
I followed
this tutorial for some simple bubbles, and then went hunting for audio!
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Bubble material |
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Emitter actions |
For the audio, I looked on freesound for effects and incompetech.filmmusic for the background music, as both supply royalty free audio.
I found a
bush rustling effect, water splashing,
river ambience,
a subtle breeze,
underwater ambience and for the background music I found:
River Fire by Kevin MacLeod
Link:
https://incompetech.filmmusic.io/song/4294-river-fire
License:
http://creativecommons.org/licenses/by/4.0/
The sound effects were cut up into useable slices that I could use interactively within the scene.
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Bush rustle on hit |
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Water BP generating sound on ripple emitter spawn, flip flopping between pitches for variety |
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River ambience audio cues placed at water to fade in and out based on camera distance |
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Breeze sound cue throughout the whole scene, but focused near the trees |
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Underwater sound cue with no fade so the camera only hears it when submerged |
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Music sequencer (auto play) fading the background music in and out |
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