Monday, May 11, 2020

FMP: Week 19 Monday

On Monday, I started working on the scene I already had in UE4.

I used the foliage brush to reapply the grass in areas and also place some underwater for some colour and height variety. I also followed this tutorial to create a static mesh morpher for my butterfly, as I couldn't find a way to make the butterfly AI loop smoothly in the scene and thought that a particle effect would look more effective.

Updated creature material
I used a multiply node to control how intense the effect would be, and then got started on the particle effect.

I made the particle effect face the direction it was moving to, and loop in slow circles


Final static mesh particle effect!
Sea grass!

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