On Monday, I started working on the scene I already had in UE4.
I used the foliage brush to reapply the grass in areas and also place some underwater for some colour and height variety. I also followed
this tutorial to create a static mesh morpher for my butterfly, as I couldn't find a way to make the butterfly AI loop smoothly in the scene and thought that a particle effect would look more effective.
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Updated creature material |
I used a multiply node to control how intense the effect would be, and then got started on the particle effect.
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I made the particle effect face the direction it was moving to, and loop in slow circles |
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Final static mesh particle effect! |
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Sea grass! |
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