Thursday, May 28, 2020

FMP: Week 21 Thursday

On Thursday, I started compiling my flythroughs! I wanted to create one for aesthetic purposes and another showcasing the interactive gameplay elements. I considered rendering them out in UE4, but remembered the massively unnecessary size of the files when I tried doing so in previous projects, and the awful compression results I scrapped before. In the end, I opted to simply use the microsoft xbox screen capture during gameplay since it includes the audio. I did the same for my presentation, and got all three recorded!




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