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| Menu Widget |
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| Settings Widget |
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| Controls Widget |
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| Loading Screen Widget |
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| Menu Event Graph |
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| Settings Event Graph |
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| Controls Event Graph |
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| Loading Screen Widget |
For the level blueprints, I hooked up the widgets and made them only accessible if no other widget was being loaded up. I hid the player character during the title sequence to get some shots of the environment, then unhid upon play. I made ESC either exit the game or return to the title screen depending on if the title was already visible or not too.
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| Menu screen in action! |
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| I used a level sequencer for panning shots to fade in and out around the plinth! Depending on the brightness of the scene, I changed the render opacity to make it darker to contrast the text more. |
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| Settings and Controls are also accessible in play mode! |

















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