Friday, May 22, 2020

FMP: Week 20 Friday

On Friday I started working on a menu and loading screen following this tutorial series.

Menu Widget
Settings Widget
Controls Widget
Loading Screen Widget
Menu Event Graph
Settings Event Graph
Controls Event Graph
Loading Screen Widget

For the level blueprints, I hooked up the widgets and made them only accessible if no other widget was being loaded up. I hid the player character during the title sequence to get some shots of the environment, then unhid upon play. I made ESC either exit the game or return to the title screen depending on if the title was already visible or not too.

Menu screen in action!
I used a level sequencer for panning shots to fade in and out around the plinth!
Depending on the brightness of the scene, I changed the render opacity to make it darker to contrast the text more.
Settings and Controls are also accessible in play mode!

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