Monday, March 30, 2020

FMP: Week 13 Monday

On Monday I moved onto the wind VFX for the foliage in the scene.
I wanted the grass to move slightly differently from one another despite being on the same uv space, so I found this tutorial using world position to pan a normal map across the local area and affect each mesh differently.

I then combined it with what I had learnt from my previous foliage VFX project and used a Global Parameter added to the vertex normals to bend the foliage based on wind direction.

Rustling effect added to the wind direction effect
I also added the proximity sensor I had learnt from my previous project so that the grass would bend when then player got too close:

connected to the above graph using an add node
Update Wind Direction BP graph
Overall Wind Direction BP graph
Proximity Sensor BP graph

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