Friday, March 13, 2020

FMP: Week 10 Friday

On Friday, I created 2 vertex blend materials for the top material and the side materials of the terrain:

Resulting textures
(Top material)
I simply lerped the materials and assigned them a vertex colour
(Side material)
Vertex painting RGB view
After this, I temporarily went back to the water to model and texture some ripple planes using the rime method, which is to have a donuts plane or half of that unwrapped into a square/rectangle with a panning foam texture:

Resulting texture
Material
Instance 2
Instance 1

No comments:

Post a Comment