On Friday, I created 2 vertex blend materials for the top material and the side materials of the terrain:
Resulting textures
(Top material) I simply lerped the materials and assigned them a vertex colour
(Side material)
Vertex painting RGB view
After this, I temporarily went back to the water to model and texture some ripple planes using the rime method, which is to have a donuts plane or half of that unwrapped into a square/rectangle with a panning foam texture:
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