On Tuesday I constructed the foliage in 3ds max by applying the texture to planes and using the preserve UV checkbox to move the topology as close to the textures as possible.
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constructing the foliage and insects |
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I bent many of the alphas to make them visible from all angles, but avoided doing so for some of them, like the long grass which was crossed over anyway, and the short grass which I intend to have always facing the viewer. |
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I added lilypads to the items texture sheet, as it was going to be entirely opaque and there wasn't enough room on the foliage sheet. |
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