On Monday, I made the cliff texture.
For this texture, I drew inspiration from the walls from animal crossing while still following the original concept:
After studying them for a bit, I noticed that they were pretty simple shapes with cracks going downwards. I wasn't sure how they'd blended the grass into the rock, but knew that I could achieve a similar enough effect by adding the grass edge to the cliff texture itself and have it only tile across. I imported the finished textures from the grass I had made previously, and added it to a mask with height applied:
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Graph for the cliff texture |
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Nodes creating the rock formation and edges |
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Nodes forming the grassline at the top |
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Nodes blending the two formations above, then using the generated normal map to add edge highlights to the base colour |
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Nodes being converted into the respective PBR channels, then into an RGBA merge for UE4 |
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