Friday, March 20, 2020

FMP: Week 11 Friday

On Friday I imported the textures into substance painter and changed the shader to one that included alpha masks. I added opacity to the list of channels.


I mostly used a combination of AO generators and curvature generators with a bit of handpainting using a soft round brush to paint the foliage. For the stains in the bottom corner, I used different alpha brushes such as scratches hard, stain splat paper and stain spread. I then used a blur filter and a histogram scan filter to simplify the noise down to stronger shapes. I subtracted height from the light brown wood with intention of them being exposed wood stains from chipped paint, while the dark brown wood was added height so that it would be more of a paint splatter. I used the wood_pattern_01 grayscale mask to create the fibers in the wood with both colour and height information.

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