I had to look at the animation blueprints and the animations themselves for the mannequin within UE4 to figure out how they put it together, then created my own versions to replace them with.
I struggled a bit with this, since I'm not exactly an animator, so the resulting running animation ended up being a bit stiff in my opinion.
For the animation itself, especially with the running, I made use of the copy pose button, which allowed me to animate one side and then paste the same position to the other side at another point in the timeline, which would save me time and make the animation flow nicer.
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Idle animation |
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Running animation |
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