Tuesday, April 14, 2020

FMP: Week 15 Tuesday

On Tuesday, I imported my baked textures into substance painter with the lowpoly mesh, baked the position map and applied the smart material from the previous character. I had to reapply all of the masks because the UVs had changed, which meant that all I had really imported over was the textures and PBR values of each material that I needed to paint on. Once again, I imported an alpha I made in photoshop to signify his job, which I printed onto his loincloth.

I loosely followed the markings on my original concept while also adding extra markings to make the fur more interesting. This was done by looking at reference of tiger markings so that I could find a balance between my concept and real life. I wanted to keep the markings fairly symmetrical with some asymmetry, since humans prefer symmetry in things but are their eyes are drawn to areas that have asymmetry.

Front View and Cloth UVS
Back View and Fur UVs



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