Friday, April 24, 2020

FMP: Week 16 Friday

On Friday, I imported all of the animations into UE4 and started on constructing the player animations.

First, I created the Blendspace 1D file needed to gradient between the running and idle animation depending on the speed of the character movement:

If I had extra time, I would add a walking animation between the idle
and the run animation to make it flow better.
Then I created the animation blueprint:
Animation BP Event Graph to update the animation based on whether or not the character is in air,
and what speed the character is moving at
Anim Graph connecting the state machine to the final animation pose
State machine that cycles between animations depending on whether or not the character is in the air
I don't have a jumping animation yet, so I hooked up the idle animation and paused it for a temporary replacement.


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