On Friday, I had my presentation reflecting on everything I had done so far. I received my feedback and instantly started working on my character model again after updating my blog posts.
One piece of feedback that I had received was to change one of the armbands to beads, to offset some of the symmetry in the model. I decided that I could create the height of such small beads in substance painter later, and just deformed the original armband into thinner strips around the arm.
I also realised that I had sculpted only the area of eye that could be seen under the eyebrow, so I resculpted them so that the eye could be moved around in different directions later.
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