Friday, January 10, 2020

FMP: Week 1 Friday

On Friday, I took a break from blocking out and started on some tileables in substance painter so that I didn't feel like I was working on a blank slate as much.

I went into substance designer and made 2 different weave textures using different methods, the first was made through my own intuition and the second was made loosely following this breakdown in a more stylised manner: http://www.qt-ent.com/substance-breakdown-wicker/


I used a weave generator and directional noise to create a simple weave


I transformed shapes into round tubes to be tiled

Then I converted the value data into normal map, ao and gradient map details.


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