On Week 3 I went back to my environment blockout and started working on the lowpoly forms of each of the assets. For Monday's work, I focused on making the treehouse:
Front view
Back view
I box modelled the houses, extruding planks and chamfering edges. I then resized areas to add a more whimsical, chunky effect that would work well in with the overall stylisation of the environment.
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