On Friday I moved onto the clothes of the character,
I masked areas off, polygrouped them, zremeshed to smooth out the edges of the mask and then extruded them to form the skin tight items like the gloves, belt, socks, and leg cuffs.
For the earring and upper arm cuffs I extruded from a cylinder, then inflated them a little bit to create a round surface.
The laces were made by using a curve tool and then using move elastic to shape them more accurately into the eyelets formed from the IMM tool.
The scarf was extracted from the neck, then extracted again and deformed to fall against the chest and back more.
The jewel beads were made by creating a mesh brush from a sphere that I had added a more man-made hammered effect to using the orb flatten edge protect brush, which was then inserted along a spline.
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