For the tree, I extruded a cylinder along a spline, then further extruded other faces (that I had inset and deformed into a more circular shape) along other splines for the branches. I decided to do it in 3ds max this time instead of zbrush, despite wanting to bake it, as it would make retopology easier later down the line if I already had the thin branches from the lowpoly that I could use the conform brush on.
I used the conform move tool brush in some areas of the tree to move branches into even positions that shoot out of the roof windows correctly.
basket modelled from a cylinders using soft selection move tools and the shell modifier |
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