Wednesday, January 22, 2020

FMP: Week 3 Wednesday

On Wednesday, I modelled the tree and the basket assets.
For the tree, I extruded a cylinder along a spline, then further extruded other faces (that I had inset and deformed into a more circular shape) along other splines for the branches. I decided to do it in 3ds max this time instead of zbrush, despite wanting to bake it, as it would make retopology easier later down the line if I already had the thin branches from the lowpoly that I could use the conform brush on.

I used the conform move tool brush in some areas of the tree to move branches into even positions that shoot out of the roof windows correctly.

basket modelled from a cylinders using soft selection move tools and the shell modifier






No comments:

Post a Comment