Wednesday, January 29, 2020

FMP: Week 4 Wednesday

On Wednesday, I went back to the character sculpt to finish the clothing. I decided to use the cloth modifier in 3ds max to simulate more realistic folds:

I went into the object properties and added the belt and legs as collision objects,
then added dynamic and static friction.


I decided to use the preset for rubber, as I wanted large folds
so that it would fit more with the stylisation of the rest of the model

I imported the cloth into zbrush and smoothed out some of the folds to replace them
with my own using the damstandard and move tools.

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